home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Belgian Amiga Club - ADF Collection
/
BS1 part 70.zip
/
BS1 part 70
/
A Animation V.1 disk 1.adf
/
Grafx
/
AnimationStudio
< prev
next >
Wrap
Text File
|
1990-12-18
|
9KB
|
181 lines
Disney's "Animation Studio"
By Dr. R. Shamms Mortier
By all estimates, Disney's Animation Studio is selling faster
then any Amiga program has in years. Distributors cannot keep
copies of it on the shelves. If folks are purchasing it in
order to tap into the animated magic that still rings
remembrances of our wide-eyed childhoods, that is fine. If,
however, Amiga animators are buying this software in order to do
things in the proscribed Disneyesque fashion, then it may be a
good idea to leave the mythic Disney name behind temporarily, so
that a more rigorous and comparative look at the software can
commence.
The Software
The folks at Disney Studios were not born yesterday as far as
being knowledgeable about the power of their name and the weight
it carries in the marketplace. The first twenty pages of this
clearly written and deftly illustrated manual are devoted to
giving you an abridged history of the Disney way of doing things
and a look at the historical development of Disney animation.
The software comes with three disks, one main program disk (copy
protected by the manual code-name method. There are also two
data disks, Morgue and Demo-Reel, with sample and tutorial files.
The animation studio scores a roaring "hoozah!" to both ease of
learning and crash resistence. The only thing that frustrated me
(until I looked in the manual) was how to shake brushes I picked
up from the screen. Doing this calls for a click on the lower
right with the left mouse. Before ever cracking the manual, I
had a really good idea about the general tool usage, getting from
one module to another, and general file load/save operations.
This has been aided by the intentional design of Animation
Studio, whose main icons were constructed to remind us as much as
possible that it is similar to DeluxePaint. Much of the way that
the program operates also reminds me of Mindware International's
PageFlipper and PageFlipper+FX, although Animation Studio has far
fewer options as far as effects are concerned, and it is not as
speedy in playing back ANIMs.
In Threes
There are three main modules in the Animation Studio program:
Pencil Test (where you draw or import the foreground movement
files in black and white), Exposure Sheet (where you determine
what order the frames of your animation will play in, and also
target sound files to visual events), and Ink and Paint (where
color is added to cels or frames). There is also a "Camera"
attribute that allows for the merging of foreground and
background files.
Pencil Test
A year ago, I contacted a developer that rumor indicated was
working on an animation program called Onion. The mysterious
voice on the other end of the phone told me that Onion was not
yet in production, and that by the time that it was, it would
probably be marketed by another vendor with a big name. At that,
the voice started to giggle and shake uncontrollably. Now I
know why. Onion was the original platform for the Disney
product.
An onion skin is the name for what this product calls the Pencil
Test, a place where black and white sketches show the basic
movements of a character. Pencil tests were traditionally drawn
on tracing paper by placing a new drawing over and older one.
That way, the animator could see through layers of drawings and
could adjust succeeding movements of elements of the drawing so
that they flowed more naturally. To be honest, this Disney
product was not the first Amiga software to attempt to capture
the onion skin look. Lightbox by R&DL Productions attempted it
some time ago, but their product was seriously flawed by not
enough documentation, not enough options, and no upgrading.
The Pencil Test area of this software, however, is superlative.
You can see through three previous layers of your pencil test,
and you can even adjust the gray levels to enhance or diffuse the
effect. A minimum of DPaint-like drawing tools are included. I
hope that a future upgrade will include more drawing tools. I
especially missed free-form and polygon fills, and was also sad
to see that only a one pixel primitive brush was included. I
would also like to see a lasso function embedded in the brush
pickup tool. When you finish the pencil test, or during any part
of the pencil test process, you can flip the pages to get a look
at the animation in progress. This is most helpful, and editing
is made all the easier by the preview process.
By starting the main program, the animator is permitted access to
all of the modules. There is also a separate icon for Pencil
Test (PT) and Ink & Paint (IP) for those with only limited
memory. I found that although one can multitask between PT and
IP, Amiga 1000s with limited Chip memory will not like so much
running at once, and would prefer that you save your pencil tests
and quit the module before accessing Ink & Paint.
The Exposure Sheet
From the Pencil Test module, you can access the Exposure Sheet,
on which you can set specific frames of your animation to
internally loop. You can also glue any of your animation cels to
any frame for playback, thereby increasing the length and
perceived complexity of the animation without addressing
additional memory! The process is easy and replicates a
word-processor-like cut and paste method. Here again, the
Disney product does not break new ground. An exemplary exposure
sheet module is the soul of Mindware's "PageFlipper+FX". The
magic of Animation Studio, however, is it integrative design,
which allows you to access all parts of the animating process in
one piece of software.
It is also in the Exposure Sheet that you can import SMUS music
files and set a score to your animation. Digital sampled sound
effects can also be targeted to specific frames and visual
events. If you choose the CFAST file format to save your work,
the exposure sheet is saved along with it. If you choose the
ANIM format, the exposure sheet is not included. Two playback
options are also included. FLICKER will run an animation with
its entire exposure sheet and sound files included, and "FLICK"
runs only the animation. Both of these players will address
CFAST file formats only. The sound capabilities of Animation
Studio offer some important alternatives to Amiga animators in
that ANIM files can be imported, sound can be added, and the
resulting animation then can be saved as a CFAST file with sound
effects and music integrated. The only problem that I had was in
moving samples from Animation Studio to my data disk. I used the
program CLI-Mate from Central Coast Software, and with a little
tweaking, it worked fine.
A World of Color
The Disney animation method speaks of two simultaneous visual
attributes: the seductive motion of characters and objects and
the use of lavish color. Colorists are artists with the
specific job of adding color to animations and focusing upon
color alone as an emotive tool. Animation Studio promotes the
use all of the colors that a resolution's palette will
allow...and more. A nice feature that should be considered in a
future upgrade would be cycle drawing. There is a dithering
feature in Animation Studio that non-Amiga PC paint packages have
sported for a long time in their toolboxes. It allowd you to
easily dither any two colors together. This process in Animation
Studio is designed so clearly and interactively, I hope that the
next incarnation of DeluxePaint will borrow it. Colorization of
a saved pencil test (or of any other animation in the ANIM format
that you wish to color) is made enjoyable by the interactive
design of this module. Again, the tools are minimal but basic,
and I hope that they can be expanded in a future version of the
program. All non-HAM resolutions are supported including
overscans.
Backgrounds can be added to the animation in one fell swoop by
frisketing certain colors that you would like to have remain in
the foreground (like the DPaint stenciling process). At this
point, however, because a wider range of drawing/painting tools
is missing from the program, you may want to develop a
background in DeluxePaint or another Amiga program. It can then
be imported into TAS or manipulated in that other environment.
ANIMbrushes are treated in a strange way in the Disney software.
The program will attempt to load them as an animation, and it
also gives a good try at reconfiguring them to fit the current
screen size. Results are less then expected and can be very
bizarre. Work needs to be done to make the software ANIMbrsuh
compatible. All Amiga animation software should encompass the
ANIMbrush standard. The software at present writes an ANIMbrush
to the screen by overwriting each succeeding frame over the
previous one, giving you a trails effect.
I recommend this software very highly. Not only does this
software do justice to all that you expect from the Disney name,
but all the more importantly, it allows Amiga animators to
utilize yet another professional tool in the creation of video
animation, and gives the Amiga a creditability that only the
Disney name can accomplish (which will sell more Amigas). The
next upgrade should address areas that at present are overlooked.
Enjoy! See you in Romulan Space.